Part 21 - Nov 28 2002

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Re: Part 21

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#611 From: "pinoozzyid <pinoozzyid@...>" <pinoozzyid@...>
Date: Sat Dec 21, 2002 11:45 pm
Subject: Re: WarpMesaGL? pinoozzyid
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Don't you think that it would be a good idea to make this work known
to the "masses"?, maybe put it up at Netlabs.

Just an idea

Leonardo Pino

<evgen_k@r...> wrote:
> Hi,
> --- In osFree@yahoogroups.com, "pinoozzyid <pinoozzyid@y...>"
> <pinoozzyid@y...> wrote:
> > I tried it on my system at home with a Matrox G400 16Mb and the same
> > drivers and it worked fine. No hangs but harder to kill these process
> > are (that sounded like Yoda).
> It is nothing exept numbers crunching in SW rasterizer.
>
> > Anyway, are this examples using the new mesa?, did you change stuff
> > from your last tries?
> Yes, and once againg
>
> http://www.laser.ru/evgen/soft/WarpMesa ... lesbin.zip
>
> SY,
> EK
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Re: Part 21

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#612 From: "Thomas Lee Mullins <jerseywarp@...>" <jerseywarp@...>
Date: Fri Jan 3, 2003 6:12 pm
Subject: Re: WarpMesaGL? tomleem7659
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--- In osFree@yahoogroups.com, "pinoozzyid <pinoozzyid@y...>"
<pinoozzyid@y...> wrote:
> Don't you think that it would be a good idea to make this work known
> to the "masses"?, maybe put it up at Netlabs.
>
> Just an idea
>
> Leonardo Pino
>
Or even at http://hobbes.nmsu.edu or http://www.os2site.com
or http://www.os2bbs.com or http://sourceforge.net ?

TomLeeM
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Re: Part 21

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#613 From: Cliff Brady <cdbrady@...>
Date: Sun Jan 5, 2003 12:02 am
Subject: Dive or PM? cliffordbrady
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How you make the WarpMesaGL examples choose or switch between Dive and
PM graphics?

c
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Re: Part 21

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#614 From: "evgen_ek <evgen_k@...>" <evgen_k@...>
Date: Sun Jan 5, 2003 10:23 am
Subject: Re: Dive or PM? evgen_ek
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--- In osFree@yahoogroups.com, Cliff Brady <cdbrady@t...> wrote:
> How you make the WarpMesaGL examples choose or switch between Dive and
> PM graphics?
>
Hmm...

Once againg.
Dive has no any sense. Say AA3D test samples has times

dT=7125
dT=2649

with PM, and

dT=6555
dT=1992

with DIVE

any more complex sample, say teapot has no any visible speed
difference between PM and Dive.

Ok. Nevertheles I turn ON my old buggy Dive support and you will be
able to use it (in next samples version) via
SamplesCOMMONMAIN.CPP

#if USE_MESA
if(InitPM(1)) //use Dive
// if(InitPM(0)) //use PM
return 1;
#endif

SY,
EK
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Re: Part 21

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#615 From: Cliff Brady <cdbrady@...>
Date: Tue Jan 7, 2003 6:11 pm
Subject: Re: Dive or PM? cliffordbrady
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But with dive there is hardware scaling available for some chipsets anyway.

> --- In osFree@yahoogroups.com, Cliff Brady <cdbrady@t...> wrote:
>
>>How you make the WarpMesaGL examples choose or switch between Dive and
>>PM graphics?
>>
>
> Hmm...
>
> Once againg.
> Dive has no any sense. Say AA3D test samples has times
>
> dT=7125
> dT=2649
>
> with PM, and
>
> dT=6555
> dT=1992
>
> with DIVE
>
> any more complex sample, say teapot has no any visible speed
> difference between PM and Dive.
>
> Ok. Nevertheles I turn ON my old buggy Dive support and you will be
> able to use it (in next samples version) via
> SamplesCOMMONMAIN.CPP
>
> #if USE_MESA
> if(InitPM(1)) //use Dive
> // if(InitPM(0)) //use PM
> return 1;
> #endif
>
> SY,
> EK
>
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Re: Part 21

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#616 From: "Josй Francisco Garcнa Mtz." <jfgarcia@...>
Date: Thu Jan 9, 2003 12:18 pm
Subject: Fwd: [VOICENWS] SW: 4OS2 Open Source Edition jfgarcia_mx
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We have THE command processor!:

madodel@... wrote:

>From: tam@... (Timo Maier)
>
>JP Software's award-winning command line tools give you a new command
>prompt that you can use every day -- for everything from launching
>applications to serious file management and scripting. Offers command
>enhancements, over 50 new commands, dozens of powerful batch file
>features, and many other unique command line tools. Formerly a $69.95
>shareware program. Now open source!.
>
>Program URL:
>http://www.scitechsoft.com/products/ent ... itles.html
>
>http://hobbes.nmsu.edu/pub/incoming/4os2304b.zip
>http://hobbes.nmsu.edu/cgi-bin/h-search ... s2304b.zip
>
>
>
>
>
їWhere can we find the source code?
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Re: Part 21

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#617 From: "Thomas Lee Mullins <jerseywarp@...>" <jerseywarp@...>
Date: Thu Jan 9, 2003 7:55 pm
Subject: ODIN support? tomleem7659
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Will there be support for ODIN?
I asked this at http://groups.group.com/group/freeos
and a reply was 'yes and no' and to ask here (so
I am asking here ).

TomLeeM
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Re: Part 21

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#618 From: Kris Steenhaut <kris.steenhaut@...>
Date: Thu Jan 9, 2003 8:21 pm
Subject: Re: ODIN support? krissteenhaut
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"Thomas Lee Mullins " schreef:

> Will there be support for ODIN?
> I asked this at http://groups.group.com/group/freeos
> and a reply was 'yes and no' and to ask here (so
> I am asking here ).
>

Face the facts:

If there would someone working be on it, there COULD be some support
eventually.
However, since Sander van Leeuwen opted himself out of the development,
nobody is working really on Odin anymore.
So, who do you think would be able to give any real support?


--
Groeten uit Gent,

Kris
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Re: Part 21

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#619 From: "Thomas Lee Mullins <jerseywarp@...>" <jerseywarp@...>
Date: Thu Jan 9, 2003 9:44 pm
Subject: Re: ODIN support? tomleem7659
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--- In osFree@yahoogroups.com, Kris Steenhaut <kris.steenhaut@h...> wrote:
>
>
> "Thomas Lee Mullins " schreef:
>
> > Will there be support for ODIN?
> > I asked this at http://groups.group.com/group/freeos
> > and a reply was 'yes and no' and to ask here (so
> > I am asking here ).
> >
>
> Face the facts:
>
> If there would someone working be on it, there COULD
> be some support eventually. However, since Sander van
> Leeuwen opted himself out of the development,
> nobody is working really on Odin anymore.
> So, who do you think would be able to give any
> real support?
>
>
> --
> Groeten uit Gent,
>
> Kris

http://groups.yahoo.com/group/odinusers
is a great support site but I was mostly
referring to whether or not OSFree will be
able to use ODIN? It is a shame that no one
is really working on ODIN since it seems like
a great program.

TomLeeM
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Re: Part 21

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#620 From: "Michal Necasek" <michaln@...>
Date: Thu Jan 9, 2003 10:09 pm
Subject: Re: Fwd: [VOICENWS] SW: 4OS2 Open Source Edition michalnec
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On Thu, 09 Jan 2003 10:18:51 +0100, Josй Francisco Garcнa Mtz. wrote:

> Where can we find the source code?
>
Where can I find the nifty inverted question marks<g>?

You can view the source code at


http://perforce.openwatcom.org/depotTre ... c/4os2&HID
EDEL=NO

and to get it, you need to set up Perforce access for the Open Watcom
(or SciTech, it's really one and the same) Perforce server.


Michal
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