Part 20 - Oct 16 2002

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Part 20 - Oct 16 2002

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#571 From: "Thomas Lee Mullins" <jerseywarp@...>
Date: Wed Oct 16, 2002 8:32 pm
Subject: Re: Source Code for the Universal Audio Driver for OS/2 tomleem7659
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--- In osFree@y..., "Michal Necasek" <michaln@p...> wrote:
> On Thu, 03 Oct 2002 14:19:26 -0000, Thomas Lee Mullins wrote:
>
> >http://www.innotek.de/products/uniaud/source/
> >
> >The url/location for the universal audio driver for
> >OS/2. This is posted in case someone wanted to create
> >their own version of the driver or add it to a clone
> >of OS/2.
> >
> Hardly, since the source is incomplete (one driver out
> of two).
>
>
> Michal

Someone has uploaded a compiled version of the universal
audio driver at http://hobbes.nmsu.edu (news of it and a
link is at http://www.os2world.com ).

TomLeeM
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Re: Part 20

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#572 From: "Michal Necasek" <michaln@...>
Date: Wed Oct 16, 2002 9:23 pm
Subject: Re: Re: Source Code for the Universal Audio Driver for OS/2 michalnec
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On Wed, 16 Oct 2002 16:32:17 -0000, Thomas Lee Mullins wrote:

>> Hardly, since the source is incomplete (one driver out
>> of two).
>>
>>
>Someone has uploaded a compiled version of the universal
>audio driver at http://hobbes.nmsu.edu (news of it and a
>link is at http://www.os2world.com ).
>
I don't see how that is relevant. The drivers in this package
are bit for bit identical to the ones in the IBM package, which
means they were almost certainly built by someone at InnoTek.

So we have two possibilities:

1) The package at Hobbes is not GPL because no source code is
provided

2) Someone is violating the GPL by not providing the source
code. The source ZIP on InnoTek's site is incomplete.

Read the GPL at http://www.opensource.org/licenses/gpl-license.php
(or elsewhere), it is quite clear.


Michal
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Re: Part 20

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#573 From: "Thomas Lee Mullins" <jerseywarp@...>
Date: Thu Oct 17, 2002 4:25 pm
Subject: Re: Source Code for the Universal Audio Driver for OS/2 tomleem7659
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--- In osFree@y..., "Michal Necasek" <michaln@p...> wrote:
> On Wed, 16 Oct 2002 16:32:17 -0000, Thomas Lee Mullins wrote:
>
> >> Hardly, since the source is incomplete (one driver out
> >> of two).
> >>
> >>
> >Someone has uploaded a compiled version of the universal
> >audio driver at http://hobbes.nmsu.edu (news of it and a
> >link is at http://www.os2world.com ).
> >
> I don't see how that is relevant. The drivers in this package
> are bit for bit identical to the ones in the IBM package, which
> means they were almost certainly built by someone at InnoTek.
>
> So we have two possibilities:
>
> 1) The package at Hobbes is not GPL because no source code is
> provided
>
> 2) Someone is violating the GPL by not providing the source
> code. The source ZIP on InnoTek's site is incomplete.
>
> Read the GPL at http://www.opensource.org/licenses/gpl-license.php
> (or elsewhere), it is quite clear.
>
>
> Michal

Thank you for the information.

TomLeeM

PS I posted the url for the source code and the compiled
version in case someone wanted to add it to their clone
of OS/2 and not have to rely on IBM for audio drivers.
A FYI type of thing.
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Re: Part 20

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#574 From: "Thomas Lee Mullins" <jerseywarp@...>
Date: Tue Oct 22, 2002 6:06 pm
Subject: Re: Source Code for the Universal Audio Driver for OS/2 tomleem7659
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> So we have two possibilities:
>
> 1) The package at Hobbes is not GPL because no source code is
> provided
>
With the compiled version of the universal audio driver,
the person refers to and directs to the InnoTek site as the
source of the source code.

> 2) Someone is violating the GPL by not providing the source
> code. The source ZIP on InnoTek's site is incomplete.
>
Perhaps they think it is not necessary if there is a reference
or link to the site that has the source code. I will check this
out.

> Read the GPL at http://www.opensource.org/licenses/gpl-license.php
> (or elsewhere), it is quite clear.
>
>
> Michal

TomLeeM

PS Could the source code be used with the OSFree project?
(as part of the multimedia section?).
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Re: Part 20

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#575 From: "Michal Necasek" <michaln@...>
Date: Tue Oct 22, 2002 7:49 pm
Subject: Re: Re: Source Code for the Universal Audio Driver for OS/2 michalnec
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On Tue, 22 Oct 2002 14:06:41 -0000, Thomas Lee Mullins wrote:

>> 1) The package at Hobbes is not GPL because no source code is
>> provided
>>
>With the compiled version of the universal audio driver,
>the person refers to and directs to the InnoTek site as the
>source of the source code.
>
Right. And the source is not complete. Go take a look at it.
If you find the source to UNIAUD16.SYS, please let us know.

>> 2) Someone is violating the GPL by not providing the source
>> code. The source ZIP on InnoTek's site is incomplete.
>>
>Perhaps they think it is not necessary if there is a reference
>or link to the site that has the source code. I will check this
>out.
>
Providing a link is enough, but the source must be complete.

>PS Could the source code be used with the OSFree project?
>(as part of the multimedia section?).
>
Sure, if it was complete


Michal
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Re: Part 20

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#576 From: "Thomas Lee Mullins" <jerseywarp@...>
Date: Wed Nov 13, 2002 4:28 pm
Subject: Re: Source Code for the Universal Audio Driver for OS/2 tomleem7659
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> Providing a link is enough, but the source must be complete.
>
> >PS Could the source code be used with the OSFree project?
> >(as part of the multimedia section?).
> >
> Sure, if it was complete
>
>
> Michal

It would be nice to know why it was released incomplete.

TomLeeM

PS Even incomplete, it could be the basis from someone
to build upon to complete it.
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Re: Part 20

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#577 From: "Thomas Lee Mullins" <jerseywarp@...>
Date: Mon Nov 25, 2002 10:02 pm
Subject: Crystalspace for OS/2 (?) tomleem7659
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Could it be part of a 'freeos'? (making it a game
platform as well?).
http://crystalspace.sourceforge.net

TomLeeM
PS IIRC on the url.
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Re: Part 20

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#578 From: "pinoozzyid" <pinoozzyid@...>
Date: Tue Nov 26, 2002 6:15 pm
Subject: WarpMesaGL? pinoozzyid
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Since there is a post about crystalspace (there was a port working for
OS/2 a couple years back), I would like to know what happened to the
port of Mesa.
There was a very promising version back in 2001, but then the
developer went silence(http://www.laser.ru/soft/WarpMesaGL/) and the
link to the port is no longer available.
I wonder if a wiz developer could add hardware acceleration to this
port. What would be needed?, can it be implemented as a endive
filter?, can warpoverlay be use?, how do the makers of 3d hardware
expose the interfaces to accelerate their cards?, are those standard
interfaces?, could a developer create a layer using todays
architecture (GRADD, DIVE, enDIVE)to comunicate with those interfaces?
what about a bypass?

I have no the knowledge nor the time to understand it all, but my
experience is that everything is posible with enough resources and
knowledge.

PS Anyone knows whatever happened to that developer?

Thanks

Leonardo Pino
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Re: Part 20

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#579 From: "evgen_ek" <evgen_k@...>
Date: Tue Nov 26, 2002 9:05 pm
Subject: Re: WarpMesaGL? evgen_ek
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Hi,
--- In osFree@y..., "pinoozzyid" <pinoozzyid@y...> wrote:
> Since there is a post about crystalspace (there was a port working for
> OS/2 a couple years back), I would like to know what happened to the
> port of Mesa.
> There was a very promising version back in 2001, but then the
> developer went silence(http://www.laser.ru/soft/WarpMesaGL/) and the
> link to the port is no longer available.

It was died after 1Tb JFS failure at itep

> I wonder if a wiz developer could add hardware acceleration to this
> port. What would be needed?, can it be implemented as a endive
> filter?, can warpoverlay be use?, how do the makers of 3d hardware
> expose the interfaces to accelerate their cards?, are those standard
> interfaces?, could a developer create a layer using todays
> architecture (GRADD, DIVE, enDIVE)to comunicate with those interfaces?
> what about a bypass?
GRADD and DIVE/enDIVE can't add any fast 3D operations

>
> I have no the knowledge nor the time to understand it all, but my
> experience is that everything is posible with enough resources and
> knowledge.
>
> PS Anyone knows whatever happened to that developer?
Here I am

I just start to play with latest Mesa3D v5 (previous was 3.3) and it
is quite possible that cool author of WV overlay will start play with
some 3D hardware.

I hope that in some form it will work and I want to make it one of key
features of FreePM project. You can find us at #os2russian and/or at
#freepm

SY,
EK
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Re: Part 20

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#580 From: "Michal Necasek" <michaln@...>
Date: Tue Nov 26, 2002 9:41 pm
Subject: Re: WarpMesaGL? michalnec
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On Tue, 26 Nov 2002 15:15:19 -0000, pinoozzyid wrote:

>how do the makers of 3d hardware expose the interfaces to accelerate
>their cards?,
>
Through DirectX and OpenGL - and through their own drivers.

>are those standard interfaces?
>
On hardware level? Not at all.

And good luck getting the specs from the HW vendors.

>could a developer create a layer using todays
>architecture (GRADD, DIVE, enDIVE)to comunicate with those interfaces?
>what about a bypass?
>
And how exactly are you going to synchronize 2D and 3D operations?
You can't have a separate 2D and 3D driver. For overlays it barely
works. For 3D, forget it.

>I have no the knowledge nor the time to understand it all, but my
>experience is that everything is posible with enough resources and
>knowledge.
>
Yes. They are not there in the OS/2 community.

3D is not something hobbyists can do. Look at Linux. The only good
3D drivers are closed source, supplied by the HW vendors.


Michal
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