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The goal of Minesweeper is to uncover all the squares on a grid that do not contain mines without being "blown up" by clicking on a square with a mine underneath. The location of most mines is discovered through a logical process, but some require guessing, usually with a 50-50 chance of being correct. Clicking on the game board will reveal what is hidden underneath the chosen square or squares (a large number of blank squares [bordering 0 mines] may be revealed in one go if they are adjacent to each other). Some squares are blank while others contain numbers (from 1 to 8), with each number being the number of mines adjacent to the uncovered square. | The goal of Minesweeper is to uncover all the squares on a grid that do not contain mines without being "blown up" by clicking on a square with a mine underneath. The location of most mines is discovered through a logical process, but some require guessing, usually with a 50-50 chance of being correct. Clicking on the game board will reveal what is hidden underneath the chosen square or squares (a large number of blank squares [bordering 0 mines] may be revealed in one go if they are adjacent to each other). Some squares are blank while others contain numbers (from 1 to 8), with each number being the number of mines adjacent to the uncovered square. | ||
- | To help the player avoid hitting a mine, the location of a suspected mine can be marked by flagging it with the right mouse button; however, if a player is unsure if a square is safe or not, they can tag it with a question mark (?). The game is won once all blank or numbered squares have been uncovered by the player without hitting a mine; any remaining mines not identified by flags are automatically flagged by the computer. However, in the event that a game is lost and the player had mistakenly flagged a safe square, that square will either appear with a red X, or else a red X covering the mine (both denoting the square as safe). | + | {{: |
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+ | To help the player avoid hitting a mine, the location of a suspected mine can be marked by flagging it with the right mouse button; however, if a player is unsure if a square is safe or not, they can tag it with a question mark (?). The game is won once all blank or numbered squares have been uncovered by the player without hitting a mine; any remaining mines not identified by flags are automatically flagged by the computer. However, in the event that a game is lost and the player had mistakenly flagged a safe square, that square will either appear with a red X, or else a red X covering the mine (both denoting the square as safe). | ||
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===== Starting game ===== | ===== Starting game ===== | ||
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You can change game mode by selecting item **Beginner**, | You can change game mode by selecting item **Beginner**, | ||
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===== Help marks ===== | ===== Help marks ===== | ||
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To show best time results of previous games select **Best Times** item from **Game** menu. | To show best time results of previous games select **Best Times** item from **Game** menu. | ||
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+ | ===== Download ===== | ||
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+ | You can download source code and binaries from [[https:// | ||
===== Notes ===== | ===== Notes ===== |